During the five-week program we will present a balance of theory and practice. Participants will run their own Design Sprint while also playing the role of user for another participant.This is what we call peer designing. With our unique approach to peer designing, you get to ride both sides. You will learn how users feel when participating in a Design Sprint and use that knowledge to make better decisions as a Sprint Master.
The dynamic of the program is self-paced with weekly practices, so you can take your time going through theory and concepts. You will have until the end of each week to upload your practice, give feedback to your peer, and receive feedback from both your peer and the mentor. This is your chance to run your first Design Sprint project with users right off the bat.
Learn the foundational skills and concepts necessary for you to go beyond canvas-operation and get into the thinking of Design Sprints.
You will get paired with a peer and kick-start your Design Sprint during this week.
- Why Design Sprints?
- The need for speed.
- The need for Design
- Design Thinking foundations
How it's made: Funnels and Ecosystems.
Practice: Mapping the ecosystem.
- MVS model :: The Time Machine.
- GV model :: Map.
Learn how to frame the problem in a way to inspire the sprinting team to pursue it like a challenge. You will also learn how to interview users and profile them during this week.
How it's made: User research and journeys.
- Framing the Challenge.
- Human Centered Research.
- Consumer Journeys.
Practice: Interviewing users and mapping their journeys.
- MVS model :: Sprint Ethnography, Hero profile, Recruitment, in-depth conversation, Hero Quest.
- GV model :: Ask the experts, HMW questions, Lightning demos.
Based on the insights gathered on week two, you will learn how to design solutions using both standalone and co-participatory approaches.
How it's made: Ideation and refinement.
- Ideation sessions.
- Voting systems.
- MVS model :: Swap ideation.
- GV model :: The four step sketch, Storyboard.
Learn how to prototype your solutions using cheap and easy-to-change materials. Also, learn best-practices on how to manage, measure, and prioritize the results of a Design Sprint.
How it's made: Early stage prototypes, design sprint management, ROI.
- Early stage prototyping.
- Managing Design Sprints.
- Measuring Results.
- Building a prioritized backlog.
Practice: Prototype and user testing
- MVS model: Prototyping, Build backlog
- GV model: Prototyping, look for patterns.